NICOLÁS
MAYA

GAME PROGRAMMER & DESIGNER

GAMEPLAY SYSTEMS • UNITY • C# • AI • XR • INTERACTIVE EXPERIENCES

I build interactive experiences through programming, systems design, and player-centered game design.

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CURRENTLY BUILDING:
INTERACTIVE EXPERIENCES
UNITY / C# / XR / AI

WHAT I BUILD

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GAME PROGRAMMING

Gameplay mechanics, player systems, combat, interactions, and game logic.

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GAME SYSTEMS

Object-oriented programming, design patterns, modular systems, quests.

AI & COMPUTER VISION

Artificial intelligence, genetic algorithms, visual computing, player tracking.

👓

VR / XR

Virtual reality development, 3D interaction, Unity XR, Meta Quest.

🖧

API & DATA INTEGRATION

API integration, databases, dynamic game data, external services.

WATCH THE REEL

Esports setup
GAMEPLAY PROGRAMMING
GAME SYSTEMS
AI / COMPUTER VISION

SELECTED WORK

A selection of games and interactive experiences focused on gameplay programming, systems, technology, and design.

Lapü Code
OPEN WORLD • ACTION • NARRATIVE

LAPÜ

A third-person open-world videogame inspired by Wayuu culture, featuring real-time combat, exploration, narrative progression, and a quest system.

UnityC#3DGameplay Systems
LEARN MORE
Pablito's Life Code
SYSTEMS • SOFTWARE ARCHITECTURE • GAMEPLAY

PABLITO'S LIFE

A free-form building game developed to explore software architecture and programming patterns within an interactive game environment.

UnityC#OOPDesign Patterns
LEARN MORE
Cabeceando
AI • COMPUTER VISION • INTERACTIVE GAMEPLAY

CABECEANDO

An infinite runner for PC that uses artificial intelligence and computer vision to track the player's physical movement through a webcam.

UnityC#AIComputer Vision
LEARN MORE
VR Headset
VR • XR • RESEARCH-CREATION

ACHONWAA

A virtual reality interactive experience developed as a research-creation project exploring dreams within Wayuu culture.

UnityC#XR Interaction ToolkitMeta Quest
AVAILABLE SOON
Pokemon Cards
API • DATA • GAMEPLAY

WHO'S THAT POKÉMON?

A Pokémon guessing game connected to the Pokémon API, allowing the game's data and content to remain dynamically updated.

UnityC#APIJSON
LEARN MORE
Tejesueños setup
GAME DESIGN • NARRATIVE • TRANSMEDIA

TEJESUEÑOS

A transmedia universe designed as a communication strategy to educate audiences about Wayuu culture through digital entertainment.

UnityNarrative DesignGame Design
LEARN MORE

MORE PROJECTS

SHILIWALA

Narrative auto-battler

PLATFORM: Android/PC
TECH: Unity
FEATURE: AI Behaviors

ALIYA

Semi-open-world

PLATFORM: Android/PC
TECH: Unity
FEATURE: Real-time Combat

EUCARIAMON

Turn-based combat

PLATFORM: PC
TECH: Unity
FEATURE: OOP Architecture

APUUSHI

VR Shooter

PLATFORM: Meta Quest 2
TECH: Unity XR
FEATURE: VR Interaction

MIDNIGHT CITY

2D infinite runner

PLATFORM: PC
TECH: Unity
FEATURE: Procedural Gen

SHADOWS AND PAWS

Multiplayer puzzle

PLATFORM: PC
TECH: Unity and Photon
FEATURE: Network Sync

JANDRO RA-DINO-ACTIVE

2D Puzzle

PLATFORM: Mobile
TECH: Unity for Android
FEATURE: Grid Logic

MUSEO CAMINO A LA VERDAD

Virtual Museum

PLATFORM: Web/PC
TECH: Unity
FEATURE: 3D Gallery

MUSEO HÉCTOR ABAD GÓMEZ

Interactive Strategy

PLATFORM: Web
TECH: Unity
FEATURE: 3D Gallery

ABOUT ME

I'm a Game Programmer & Designer focused on building interactive experiences through code, systems, and design. My background in Digital Communication & Entertainment allows me to approach game development from both technical and creative perspectives.

Currently completing a degree in Digital Communication & Entertainment at Universidad de Medellín, with an emphasis in Creative Programming.

TECHNICAL SKILLS

GAME PROGRAMMING

Gameplay ProgrammingGame SystemsGame MechanicsOOPDesign Patterns

PROGRAMMING & ENGINES

UnityC#Unreal Engine 5C++PythonXR Interaction Toolkit

AI & TECHNOLOGY

Artificial IntelligenceComputer VisionGenetic AlgorithmsAPI Integration

EDUCATION

DIGITAL COMMUNICATION & ENTERTAINMENT

Universidad de Medellín

CREATIVE PROGRAMMING EMPHASIS

Relevant areas: Object-Oriented Programming, Design Patterns, Gameplay Systems, AI & Genetic Algorithms, Visual Computing, API Integration, Narrative Design.

CONTINUING EDUCATION

Unreal Engine 5 — Game Development (U. de Medellín)
Fundamentals of Coding (Microsoft)

EXPERIENCE & LEADERSHIP

COMUNILAB — RESEARCH SEEDBED

Universidad de Medellín • eCDI Research Group

RESEARCH SEEDBED LEADERSHIP

Led a multidisciplinary team through the research-creation and development of a VR interactive experience. Focused on team leadership, prototyping, and XR development.

FREELANCE AI CONTENT EVALUATOR

Outlier AI

LET'S BUILD SOMETHING.

I'm currently looking for opportunities in game programming, gameplay programming, and interactive experience development.

NICOLÁS MAYA
Game Programmer & Designer